Monday, 17 December 2018
Sunday, 16 December 2018
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What is your question?
Outline what the question is and how you will be answering the question in the essay.
In context and themes. have a paragraph explaining Lovecraft in-depth and how he is relevant Lovecraftian themes.
Restructure Chapter 4 reflective part.
Is it correctly Harvard Referenced?
Point, Evidence, Explain
Every point you make you need evidence and then you need to explain it.
Make sure you paraphrase what you're copied.
Do you understand what this essay is about? Is anything unclear?
Make a contents page and do sub chapters for each point you make.
I still have a lot of changes to make. The most important is to reference all the quotes and information I have in my essay.
Outline what the question is and how you will be answering the question in the essay.
In context and themes. have a paragraph explaining Lovecraft in-depth and how he is relevant Lovecraftian themes.
Restructure Chapter 4 reflective part.
Is it correctly Harvard Referenced?
Point, Evidence, Explain
Every point you make you need evidence and then you need to explain it.
Make sure you paraphrase what you're copied.
Do you understand what this essay is about? Is anything unclear?
Make a contents page and do sub chapters for each point you make.
I still have a lot of changes to make. The most important is to reference all the quotes and information I have in my essay.
V&A museum Trip: Videogames Design/ Play/ Disrupt
This weekend I went to V&A museum to see Videogames exhibition. The reason I go there is they included Bloodborne in the exhibition. I really enjoyed it, I gather some primary research from this exhibition. As a student who really want to do game in the future this trip is very beneficial, it is cool for me to see in the last 15 years, broadband, social media and innovations in digital tools have revolutionised how games are created, discussed and played. This exhibition explore the creative processes of eight trailblazing contemporary games and their makers- from a large AAA studio crafting cinematic blockbusters, to an independent team telling intimate and personal stories. Sketchbooks, prototypes, code and digital tools from the desks and hard drives of the designers offer a glimpse into their ambitious, cutting-edge work.
THE LAST OF US
SPLATOON
BLOODBORNE
We fight as a nameless hunter in Yarnham, a Victorian city crumbling into chaos amid disease, madness and death. Bloodborne's story combines variously recognizable elements from authors H.P.Lovecraft (1890-1937) and Bram Stoker(1847- 1912), especially Dracula(1897), and large- than- life attacks of the characters and enemies draw their inspiration from Japanese manga and anime traditions.
The
character designers at FromSoftware illustrated early ideas in notepads that
would be developed into full designs. Shown here are the first iterations of
characters including the Hunters, Doll and the Maneater Boar. They illustrate
the attempts at producing the level of horror that director Miyazaki envisaged.
Alongside these creatures are ideas for the intricate weapon designs that are
an integral part of the combat in Bloodborne.
The
character designers at FromSoftware illustrated early ideas in notepads that
would be developed into full designs. Shown here are the first iterations of
characters including the Hunters, Doll and the Maneater Boar. They illustrate
the attempts at producing the level of horror that director Miyazaki envisaged.
Alongside these creatures are ideas for the intricate weapon designs that are
an integral part of the combat in Bloodborne.
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